Thursday, March 22, 2012

Capcom VP talks PC modding


PC gaming.

Many gamers prefer playing games on a PC than on a console. Some like the higher graphics capabilities, others like the ability to modify games to their liking. Picture Spider-Man in Street Fighter IV.

Despite keeping in touch with the community, Capcom hasn't really taken a stance on modding. This leaves fans wondering if the company is neutral on the situation or wishes to ignore it.

Capcom Vice President, Christian Svensson, took to Capcom-Unity to address mods.

"I love the modding scenes that have popped up around our games and at some point in time I'd love to see us do more actively to enable those efforts. That said, there's a lot of hand wringing within the legal and IP depts when it comes to modding though. The concept of a derivative work starts to muddy the water of who owns the product or the mods."

"Secondly, modding opens up the community to infringe upon others' IP (say, a skin for Ryu made to look like Goku from DragonballZ). If we're enabling that ability, we also need to be able to police it and remove those infringing pieces from the community as we could have the liability in those cases, which takes time and resources. I think there are ways to work around that via a EULA and stuff, however there's a large hurdle to get folks past."

"Lastly, there's the emotional connection some of the producers have to their games. Rationally or not, they don't want people changing the experience or the characters they've labored for 2+ years over. I don't agree but I know I've had exactly this conversation with a few producers in Japan on that front."