Change is here.
Andriasang says Atlus has released the 1.02 update for Persona 4 Arena in Japanese Arcades. The game is set for a console release in Japan July 26 for Xbox 360 and PS3. A North American release date has yet to be revealed, but it's expected to arrive sometime this summer.
Head past the jump for a list of the 1.02 changes from Atlus (via SRK).
System Changes
- Renda combo [5A repeatedly]: At the end of the match, the third hit of a renda combo will no longer grant a burst increase bonus
- Skill Boost [EX]:Limits SP gauge increase, builds meter when used
- Fear state: Can no longer throw escape while in Fear state.
- Max Burst: Burst Gauge consumption changed from 68%→67% when used
- SP-consuming techniques: When a SP-consuming move is used as the first hit of a combo, the SP gauge increase limit continues during the combo
- Mini-jump: Cannot cancel with Skills, etc. during the beginning of a mini-jump
Character Changes
Yu Narukami
- j.2A: Added a P Combo (chain combo) route to Jump D
- j.D: Yu’s descent timing is faster
- 2B: Hitbox has been adjusted; recovery time is increased slightly
- Ziodyne [236236C or D] (D version): Screen freeze timing is now the same as the C version; freeze time is increased
Yosuke Hanamura
- 5A: Hittable box has been adjusted
- 2A: Hittable box has been adjusted
- Sweep [2A+B]: Recovery time has been increased
- (During Sukukaja) 5B, 5C, 2C, j.C: Can now be jump-cancelled
Chie Satonaka
- 5B: Fatal Counter property removed
- Nou Tenotoshi [During Abaremakuri, 236A or B] (SB version): Pushback on the second hit is larger
- All Skills and SP Skills: All are Fatal Counter moves during Charge
- Hyper Counter [B+D, Air OK]: The attack damage boost during Charge applies
- God Hand [236236C or D]: The scaling on the first hit has been strengthened; Chie incurs counter-hit damage until the end of the move
Yukiko Amagi
- 2A: Total number of frames reduced
- Renda combo, 2nd hit: Start-up speed is faster
- Maragi [236C or D] (SB version): The attack start-up and Persona recovery time are now the same as the D version
Kanji Tatsumi
- 5B: On ground hit and on guard, there is no pushback; pulls the opponent closer on counter-hit
- j.A: Hitbox has been strengthened
- Ground throw: Easier to use during dash inertia; damage increased
- Uzattee! [B+D]: Attack active frames decreased; recovery time increased
- Tsukame! [236C or D] (C version): Faces the opponent when done while crossing over
- Tsukame! [236C or D] (D version): Persona is invincible during standby
- Tatsumi-ryu Kenka Sappou [236236A or B]: The falling chair after the attack builds SP Gauge on hit or on guard
Kuma (Teddie)
- All D attacks (Dr. Pepper NEO): SP build amount is doubled
- All D attacks (Denden Taiko): Now increases SP Gauge on hit or guard (originally did not)
- All D attacks (Buttai X): No longer builds SP
Naoto Shirogane
- Unmei Counter: At the beginning of the round, recovery speed is increased
- Seigi no Tate [B+D]: When catching an attack, the hit stop forced on the opponent is based on the respective move’s hitstop.
- Kan’atsu Kibaku-gata Megido [214C or D] (C version): Untechable time greatly increased; same-attack scaling is strengthened
- Kan’atsu Kibaku-gata Megido [214C or D] (D Version): Guard stun slightly decreased; bug which caused the explosion part of the move to disappear until it hit the opponent is fixed
- Tai S Jian’you Tokushu Shoujuu Kou-gata [236236A, Air OK]: Length of the silence effect on hit is increased
- Tai S Jian’you Tokushu Shoujuu Otsu-gata [236236B, Air OK]: Length of the fear effect on hit is increased
- Hamaon, Mudoon [236236C/D]: When the Unmei Counter is at 0, the opponent does not build Burst gauge on hit; when the Unmei Counter is at 0, The time count stops on hit
Mitsuru Kirijo
- 2B: Invincibility against jump attacks starts up faster
- 2D: Hitbox size is increased
- j.A: Hittable box has been adjusted; untechable time on counter-hit has been decreased
- Coup Droit [[4]6A or B] (A version): Mitsuru incurs counter-hit damage until the end of the move
- Setsuna Samidare Uchi [236236A or B]: Attack start-up speed is faster
- Bufudyne [236236C or D]: Hitbox has been adjusted
- Mabufudyne [214214C or D]: The delayed start-up frames when the Persona is off-screen have been decreased; the range where the Persona will not warp is wider
Akihiko Sanada
- 5B: Same-attack scaling has been increased slightly
- j.B: Same-attack scaling has been increased slightly
- j.C: Recovery time and landing recovery have been increased; the pushback on counter-hit is higher
- All D attacks: Pull airborne opponents closer
- Weaving [214C or D; (After Kill Rush) 4C or D] (C version): Lv0 Corkscrew and other follow-up attacks will not come out
- Sweep [2A+B] after follow-up to all Skills: Start-up is faster, now low state from the beginning of the move
- Thunder Fist [236236C or D]: Causes paralysis when blocked
- Earth Breaker [222C+D]: Pulls in airborne opponents
Aegis
- Mode Change [22A or B] (B Version): When cancelling Orgia mode, the Orgia gauge builds slightly
- Megami no Ohtate [236236C or D] (C Version): Aegis’s pushbox has been removed during the forward charge
- Isan Kaihou Heiki Palladion [222C+D]: Instant Kill Technique can longer be used in a combo
Elizabeth
- Icon: Icon position has been adjusted
- Agidyne [214C or D] (C, D version): Elizabeth’s recovery time is shorter
- Mousha no Nageki [214214C or D]: Lowest guaranteed damage is now 50%
Labrys
- Icon: Icon position has been adjusted
- Axe Level: Axe Level does not increase at the end of a round
- Goshiki Slash Axe [B+D]: Can now be charged by holding B+D before the attack; at maximum charge, the move forces counter-hit , causes a wall bound
- Guillotine Axe [214A or B]: Counter hit damage during recovery has been removed
- String Arts “Ken” [22A or B or C or D] (B, C, D version): Labrys’s total recovery is now the same as the A version
- String Arts “Sharinkei” [214214C or D]: Attack start-up is faster
Shadow Labrys
- Guillotine Axe [214A or B]: Counter hit state during recovery has been removed
- Goshiki Slash Axe [B+D]: Attack start-up is faster
- Brutal Impact [214214A or B] (A Version): Attack start-up is faster; recovery time is shorter