"We have a lot of telemetry that's built into the game, and we have these
different metrics that we can track. The energy that powers the Super,
which is called AP or All-Star Power, we can monitor how much AP a
character can accumulate over time, and how much their Supers cost and
tweak them based on their real-world performance as opposed to a
perceived 'I feel like this character is too strong' or 'this character
is too weak.'
In other words, PlayStation All-Stars Battle Royale may be deeper than you think.
CVG (via
EventHubs) interviewed SuperBot director Omar Kendall to discuss what gamers can expect from Battle Royale. The game is set for a PS3 and PS Vita release on Nov. 20.